Table of Contents Show
We’ve rounded up building tips and room plans for you in this Songs of Syx guide.
Songs of Syx Building Tips & Room Plans
Workshops
Workbench
3X2
1 Worker
15X2
8 Worker
Auxiliaries
2X1
6X2
9X10
9 Workers
1 Storage tiles
9X11
10 Workers
2 Storage tiles
10X10
10 Workers
1 Storage tiles
10X10
10 Workers
2 Storage tiles
10X16
17 Workers
2 Storage tiles
16X12
21 Workers
2 Storage tiles
16X21
41 Workers
2 Storage tile
19X9
19 Workers
1 Storage tile
19X9
19 Workers
2 Storage tile
19X11
24 Workers
1 Storage tile
20X9
20 Workers
1 Storage tile
Not Perfect Workshops
9X13
8 Workers
1 Storage tile
13X22
27
2 Storage tiles
17X8
11 Workers
2 Storage tiles
20X7
13 Workers
2 Storage tiles
24X9
22 Workers
2 Storage tiles
Refineries
Workstation
4×2
2 Workers
8X2
6 Workers
Auxiliaries
3X1
4X1
4X2
5X2
3X4
9×17
13 workers
3 Storage tiles
20X7
10 workers
3 Storage tiles
15X12
15 workers
2 Storage tiles
22X21
51 workers
2 Storage tiles
Not Perfect Square Refineries
12X16
16 workers
2 Storage tiles
18X13
19 workers
2 Storage tiles
21X11
19 workers
3 Storage tiles
24X16
36 workers
Logistics
Warehouse
Capacity per crate 255
8X7
15 Crates
8X8
19 Crates
8X9
21 Crates
8X10
26 Crates
8X10
24 Crates
10X8
24 Crates
10X10
32 Crates
8X11
28 Crates
10X11
36 Crates
12X8
32 Crates
8X10
26
5X21
31
Export Depot
5X5 6
13X11 60 Crates
Import Depot
5X5 4 Crates
9X11 40 Crates
Hauler
Transport
Agriculture
Hunting
Size with walls
7X7
Hunters 2
cold climate +20% productivity
Fishing
1 Fisher per 16 tiles of water
You need about 1 tile of auxiliary per fisher
Storage
2X2
Storage 62
11X2
Storage 620
cold climate +10% productivity
Farming
Vegetable
warm climate
temperate climate
cold climate
Fruit
warm climate
temperate climate
cold climate
Grain Farm
warm climate
temperate climate
cold climate
Mushrooms
Only grow indoors
warm climate -90% productivity
temperate climate -60% productivity
cold climate no penalty
Herbs
warm climate -80% productivity
temperate climate -60% productivity
cold climate no penalty
Cotton
warm climate
temperate climate -50% productivity
cold climate -60% productivity
Opiates
warm climate no penalty
temperate climate -60% productivity
cold climate -90% productivity
Husbandry
Auroch
warm climate -90% productivity
temperate climate no penalty
cold climate -30% productivity
Onx
warm climate -80% productivity
temperate climate -50% productivity
cold climate no penalty
Entelodont
warm climate no penalty -30%
temperate climate no penalty
cold climate -30% productivity
Balticrawler
can only be raised indoors.
races other than the Garthimis and Argonosh will suffer a large penalty to Balticrawlers.
Note higher fertility will increase the max number of animal your pastures can have.
Housing
Apartment
3X3
100% privacy
Housing for 2
House
3×5
75% privacy
Housing for 4
Dormitorie
5×5
50% privacy
Housing for 7
Longhouses
5×9
0% privacy
Housing for 15
Resource used to furnish a home also change the appearance depending on resource.
Chamber
Only houses nobles and nobles will only live in a chamber.
A servants is required to maintain chambers.
Size 7X8
Housing for 2 nobles
Law
Guardpost
Small
2 Guards
3X4 Tiles
Medium
3 Guards
5X5 Tiles
Large
8 Guards
8X8 Tiles
Scaffolds
Chopping Block
8X3
4 Executions
.8 Executioner
Gallows
10X3
5 Executions
.8 Executioner
14X6
1 Executioner
5 Executions
10X8
1 Executioner
4 Executions
Stocks
3X3 1 Prisoner
7X3 5 Prisoners
Dungeon
Cells
5X3
8 Prisoners per
.4 Guards
Slaver
Slave Station
1×3
1 Slave Making Capacity
Court
Court
5X6
Need 20 Spectators per Court
16X9
1 Judge
Military
Training Ground
2X2
Capacity 1
7X4
Capacity 6
2X4
Capacity 2
7X4
Capacity 12
Archery Range
3X9 Capacity 1
12×9 Capacity 10
Army Supply Depot
5×5
9X8
Fortification
Stairs used to climb on to fortification
Palisade
Strength
Stone Wall
Strength 1,875
Grand Wall
Strength
Entertainment
Speaker
Size 3X3
Serves for 50
Stage
Booth
4X4
4 Actors
Serves for 40
Quantity 50%
Bandstand
7X7
8 Actors
Serves for 80
Quantity 65%
Pavilion
10X10
12 Actors
Serves for 120
Quantity 100%
Arena
Fight pit
12X11
Prisoners 2
Serves for 22
Quantity 40%
Arena
17X17
Prisoners 4
Serves for 111
Quantity 60%
Grand Arena
50X33
Serves for 918
Prisoners 10
Quantity 100%
Eatery8X10
26 Capacity
Canteen16X12
27 Capacity
20X13
Cooks
45 Capacity
21X12
45 Capacity
27X11
48 Capacity
Tavern23X13
54 Capacity
24X12
64 Capacity
Resthome
Note needs at least 1 table and 1 Dance Floor
Tables
1X3
Serves for 1
1X7
Serves for 5
3X4
Serves for 2
7X4
Serves for 10
Dance Floor capacity 1 per tile.
2X2
Serves for 4
2×3
Serves for 6
3X3
Serves for 9
4X4
Serves for 16
19X12
73 Capacity
Health
Lavatory
Every basin spot can support 4 toilets.
Toilets
3X2
Capacity 3
7X2
Capacity 7
3X3
Capacity 6
7X3
Capacity 14
Basins
1X5
Capacity 4
2X5
Capacity 8
9X10
18 Toilets
10X9
18 Toilets
11X9
20 Toilets
11X9
21 Toilets
Well
3X3
Capacity 4
4X4
Capacity 8
5×5
Capacity 12
Bathhouse
Baths
3X3
Capacity 2
3X4
Capacity 3
5X6
Capacity 10
22X8
3 Basin Operators
Capacity 24
30X9
6 Basin Operators
Capacity 37
Physician
Workbench
1X4
Capacity 1
2×6
Capacity 4
Every 4 workbench spots gives 1 Physician
Need 2 tiles of shelves for every workbench spot
17X12
5 Physicians
Capacity 19
18X13
6 Physicians
Capacity 22
Hospital
Beds
1X3
Capacity 1
5X5
Capacity 10
9X10
16 Patients
11X15
33 Patients
12X10
21 Patients
Asylum
Knowledge
Laboratory
18X20
71 Scientist
24X19
76 Scientist
37X12
94 Scientist
Library
Shelfs
4X2
Capacity 1
12×2
Capacity 5
School
Desks
3X2
Capacity 1
24X13
48 Students
10X8
Capacity 8 Students
University
Podium
5X2
Capacity 5
5X4
Capacity 9
7X4
Capacity 12
9X6
Capacity 20
Including walls
23X18
84 Students
Administration
Clerical stations
3X2
1
9X2
7
You need about 1 tile of shelf spot per clerk or 2 tiles of carpet per clerk.
10X15
25 Clerks
Procreation
1 Furnishing can support 4 cribs.
12X18
32 Capacity
14X14
29 Capacity
Non Perfect Square Nursery
17X20
48 Capacity
Inn
You need about 7 tiles of carpet for 1 room or 4 tiles of decorations.
carpet .15
decorations .30
Temples
Alter
7X4
Priest 3
Serves 8
11X5
Priest 6,.6
Serves 18
Including walls
34 Height
38 With
Space for 5 Large Alters and 1 Small
100% Grandeur and Space
32 Priest
Serves 120
Graves
Mass Grave
Can be built both indoors and outdoors
Note Edge tiles can not hold a grave only inner tiles.
3X3 room for 1 grave
4X4 tiles room for 4 graves
5X5 room for 9 graves
6X6 room for 16 graves
Graveyard
Can only be built outdoors
Crypt
Can only be built indoors
Species
Argonosh
Material Preference
Religion
Only Shmalor
Lawfulness 1.00
Cantors
Material Preference
Religion
Only Athuri
Lawfulness 1.00
Cretonians
Wood building
Religion
Majority Crator
Lawfulness 0.70
Dondorians
Material Preference
Mountains
Religion
Majority Athuri
Lawfulness 0.90
Garthimis
Religion
Majority Aminion
Some Shmalor
Lawfulness 0.10
Humans
Material Preference
Grand building
Religion
Mixed but favouring Athuri and Crator
Lawfulness 0.20
Tilapis
Material Preference
Wood building
Religion
Majority Crator
Lawfulness 0.50
Decorations
Tree
1 Tile
Gives Harmony 6 tiles in every direction.
2X2
Gives Harmony 10 tiles in every direction.
3X3
Gives Harmony 14 tiles in every direction.
Flowerbed
1 Tile
Gives Harmony 6 tiles in every direction.
2X2
Gives Harmony 10 tiles in every direction.
3X3
Gives Harmony 14 tiles in every direction.
Pillar
1 Tile
Gives Awe 6 tiles in every direction.
2X2
Gives Awe 10 tiles in every direction.
3X3
Gives Awe 14 tiles in every direction.
Statue
1 Tile
Gives Awe 6 tiles in every direction.
2X2
Gives Awe 10 tiles in every direction.
3X3
Gives Awe 14 tiles in every direction.
Touch
1 Tile
Gives off light 5 tiles in every direction.
2X2
Gives off light 11 tiles in every direction.
Humidifer
1 Tile
Gives Dread 6 tiles in every direction.
2X2
Gives Dread 10 tiles in every direction.
Bench
Size ranges from 1 Tile to 1X8