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Rings in SPD like Sasha Yasha in dota, are needed only for the sake of stats and now I will explain for these stats
Ring of force

A very nice ring that opens by 200% with a ring of might. The main thing to remember is that this is one of the most powerful weapons in the game because its damage increases not only with the improvement of the ring itself, but also with an increase in your strength, but you can’t put a glyph on it instead (The whole strength lies in the fact that with this ring all the improvement scrolls can be put into armor, and damage from pure strength will be, though not much, but enough to complete the game)
Ring of elements

An interesting ring that reduces damage from effects (fire and poisonous gas) and possibly reduces the debuff time lying on the player, but in different versions it sometimes did not work correctly, so you should not count on it. Does not work on goo
Ring of energy

The coolest ring that gives you exactly the stats that you lack, +2 improvements are enough to forget about recharging equally improved wands. Goes well with the rogue cape and spellbook. Does not work on chalice of blood.
Ring of evasion

An interesting ring with which you can cosplay Wesker, but as in the movie, one door and you will be killed. Increases the chance of evasion and goes well with highly improved armor with an evasion rune (the one that is sold in the store), but is more relevant for the return journey.
Important: the ring +10 will not make your chance of evasion 100%, but increase it by 100%, which means that if your chance is 15%, then with the ring it will be equal to 30%, which is why I recommend the rune from the store because, as I understand it, it increases the basic evasion
Ring of sharpshooting

A very strong ring that you won’t use. Improving the ring gives a bonus improvement for throwing weapons, it goes very well with the huntress subclass, but there are a lot of buts: 1) you need to find the ring 2) you need to pump the ring 3) you need to find a good throwing weapon (for example, a tomahawk) 4) and with all these improvements tied to luck, we must not forget to improve the armor
the ring is very strong due to the improvement of weapons due to its improvement, but it is too difficult to find the intersection of all these BUT
Ring of furor

It sounds strong, but in fact you will feel the increase in statistics from this ring only in exceptional cases
It makes the most sense in conjunction with spears and a flail
Ring of might

The perfect support for the ring of force, improves your strength in units and hp as a percentage, an incredibly pleasant bonus
Ring of haste

A long time ago, in the far distant SPD, there was a glyph of speed for armor and with this glyph, time in the dungeon stopped for you, now the glyph has been nerfed, but a ring remains, a nice bonus, but there is a better one
It goes well with the rouge subclass
Ring of accuracy

A simple and pleasant bonus, but there are better rings
Ring of wealth

No, I’m not crying. After the nerf of the strongest artifact in the game, we got a gambler’s ring, and now after each kill you will be showered with random stuff from opponents ranging from bonus gold to improved versions of scrolls and potions. Still a good ring until an alternative is found
Ring of arcana

A new ring that will make your glyph fire more often. Nice, but situational
Ring of Immortality

yes, I know that it is called differently, but the essence does not change. The ring works like armor, but it works as a percentage, that is: when an enemy deals you 100 damage, your armor will take away the conditional 4-15 damage and the ring will take away 15%, which means 100 – 15 (from armor) – 15% (15 units from the ring) = 70 damage will hit you. An incredibly strong ring, and if you use it together with the warrior in the berserker subclass and later take the clothes of endures, then you will simply forget about what damage is
important: if the armor has a lower limit of blocked damage greater than zero, then the ring has 0-XX%, this must be remembered