Table of Contents Show
Raids are very difficult and costly in Rust, and every Rust player knows that. We have prepared a perfect Rust raid guide for you to calculate the cost of these raids in advance.
Rust Raid Chart & Cost Guide 2023
Below you can find all raid items, from explosives to structures that you will use in raids.
Wooden Wall – Hard Side
A basic building block for bases. Effective at putting a simple layer between your possessions and raiders, but vulnerable to fire, shotgun shells, or several hatchets.
Should only be used temporarily, or as an extra layer of protection surrounding a sturdier base.
Explosive:
Guns:
Melee:
Wooden Wall – Soft Side
A basic building block for bases. Effective at putting a simple layer between your possessions and raiders, but vulnerable to fire, shotgun shells, or several hatchets.
Should only be used temporarily, or as an extra layer of protection surrounding a sturdier base.
Explosive:
Guns:
Melee:
Stone Wall – Hard Side
Essential for any serious base. Due to its cheap cost, this wall is great for larger bases. Although resistant to fire, it can easily be pickaxed on the weak side.
Explosive:
Guns:
Melee:
Stone Wall – Soft Side
Essential for any serious base. Due to its cheap cost, this wall is great for larger bases. Although resistant to fire, it can easily be pickaxed on the weak side.
Explosive:
Guns:
Melee:
Metal Wall – Hard Side
A sturdy building piece, able to take around double the damage as a stone wall, and much less vulnerable to melee.
Explosive:
Guns:
Melee:
Metal Wall – Soft Side
A sturdy building piece, able to take around double the damage as a stone wall, and much less vulnerable to melee.
Explosive:
Guns:
Melee:
Armored Wall – Hard Side
The Armored Wall is the best type of Defense in any base. Use sparingly due to its expensive cost to make and upkeep, therefore use it to protect your most valuable items.
Explosive:
Guns:
Melee:
Armored Wall – Soft Side
The Armored Wall is the best type of Defense in any base. Use sparingly due to its expensive cost to make and upkeep, therefore use it to protect your most valuable items.
Explosive:
Guns:
Melee:
Wooden Door
A Cheap door to secure your base. Its vulnerability to fire and weak explosive resistance makes the door a temporary solution to securing your base.
– Wooden Door
– Wood Double Door
Explosive:
Guns:
Melee:
Sheet Metal Door and Ladder Hatch
The Sheet Metal Door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
– Sheet Metal Door
– Sheet Metal Double Door
– Ladder Hatch
– Triangle Ladder Hatch
Explosive:
Guns:
Melee:
Armored Door
The Armored Door is the highest tier door and is the best option for base defense. If the door is put on a weaker door frame, the door frame will be targeted instead of the door itself. The door has a working hatch which allows you to see outside of the door and can be shot through in both directions.
– Armored Door
– Armored Double Door
Explosive:
Guns:
Melee:
Garage Door
The garage door is a form of lockable door which slides upward from the bottom when opened. It fits within a wall frame, like the double door, but opens much slower than any other type of door. It is, however, more durable than the sheet metal double door – making it an effective loot room door.
Explosive:
Guns:
Melee:
Tool Cupboard
The Tool Cupboard is essential for any base because it prevents people who are not authorized from upgrading building blocks and placing and picking up deployables within a 25-meter radius (around 9 foundation blocks) from the cupboard. If you press ‘E’ on the cupboard you can authorize yourself so you are able to build in this area. If you hold ‘E’ on the cupboard you can clear the list of players authorized including yourself. Any player authorized from the cupboard will not be targeted by any flame turrets or shotgun traps within the cupboard’s radius.
Tool Cupboards can be locked with Key and Code Locks in order to disallow players from authorizing themselves without a passcode.
Explosive:
Guns:
Melee:
High External Wooden Wall and Gate
The High External Wooden Wall is a deployable building object used to wall off an area. The high external is about the height and width of a standard 2×2 wall. The wall also comes with a barbed wire top slowing down and damaging any players that come into contact with it.
High externals can be a cheap and effective way to deny entry, however they decay fairly quickly and need to be maintained. Due to their size High External Walls are often used in combat as deployable cover.
– High External Wooden Gate
– High External Wooden Wall
Explosive:
Guns:
Melee:
High External Stone Wall and Gate
High External Stone Walls are generally used in the construction of compounds, and, unlike their wooden relatives, are fire-resistant and require explosives to get through unless you use a ladder, though this may prove difficult due to the damage and slow inflicted by the barbed wire on top of these walls. Both these and their wooden equivalents are also commonly used in pvp combat, as they can be carried in stacks of ten for some portable cover.
– High External Stone Gate
– High External Stone Wall
Explosive:
Guns:
Melee:
Shotgun Trap
An entry-level turret crafted from easy to acquire components and resources. Activated by anyone within it’s line of sight that does not have building privilege. Loaded with handmade shells, and can fire them independently without player intervention. Handy for protecting airlocks, or trap bases.
Explosive:
Guns:
Melee:
Flame Turret
The flame turret is a unique item that is difficult to find many applications for. It mostly finds it’s way into ‘trap bases’, where a player is locked in a tight space and is burnt to a crisp by this monster.
It functions similarly to an Auto-Turret, activating only when a player without building privilege wanders in front of it. It then rotates rapidly, spewing a wall of flame in about a 30° angle in the general direction of the target until the target is dead or gone.
The flame turret is fueled by low grade fuel, and has a relatively short range to it’s flames. Thus, this is a trap that requires a fair bit of planning for you to make good use of, but can be a powerful ally if you do.
Explosive:
Guns:
Melee:
Auto Turret
The Auto Turret is a placed object used to detect enemies and shoot with its armed weapon. It detects enemies if the enemies were to reach its 180 degrees detection range or shoot the turret. The Auto Turret ignores the Tool Cupboard authorizations and only shoot people not in its authorize list so you and your team must authorize to it manually.
You can arm any ranged weapons onto the Auto Turret and insert the ammo of the equipped weapon. You must turn the turret off in order to refill ammo and weapon slot.
The Auto Turret can be turned on if the Power In slot is powering at least 10 rWm. There are 3 extra slots (Has Target, Low Ammo, No Ammo) that you can set up with Smart Alarm or traps, you must have 11 rWm for the Auto Turret to power the 3 slots. As an example, if someone walks into the detection range of the
Auto Turret, 1 rWm will be used up to power out the Has Target slot.
The Auto Turret has 2 modes, Peacekeeper and Attack All. By default, Attack All mode makes the turret targets unauthorized players. Peacekeeper mode only shoots hostile players that has the red sight icon on the top right corner, it works just like the Outpost turrets and Bandit Camp turrets.
Explosive:
Guns:
Melee:
Wind Turbine
Converts kinetic energy harvested from the wind into electricity. Amount generated will vary depending on wind speed. Higher altitudes will yield stronger winds.
Explosive:
Guns:
Melee: