Marvel’s Midnight Suns Iron Man Iron Will Challenge Mission Guide

Marvel's Midnight Suns Iron Man Iron Will Challenge Mission Guide

Marvel’s Midnight Suns – Iron Man Iron Will Challenge Mission Walkthrough Guide and Hints. You can take a look at our guide for the challenge missions of all other characters except Iron Man; Challenge Mission Walkthroughs and Hints.

Iron Man Iron Will Challenge Mission Guide

Iron Man’s Challenge is all about hand manipulation and cards that depend on what’s in his hand. Note that unlike most of the other Challenges, you do get 1 Redraw. This Challenge requires more precision than many of the others. The order of played cards is vital to doing enough damage to destroy the Crystal.

Hint 1: While one of Iron Man’s strategies in standard missions is to power up his cards through Redraws, that isn’t the case here. It’s more about both building Heroism for Heroic abilities and having a hand large enough to take advantage of Surgical Strikes.
Hint 2: You may initially attempt to use Surgical Strike as the card that doesn’t get discarded via Precision, but there is another card that is better suited to preserve for another use.
Hint 3: Any Surgical Strikes played must be maximized as much as possible to do enough damage. How can you preserve as many cards as possible before using them?

Objective: Destroy the Crystal to acquire the Hellfire Beam ability card.

  • There are infinite Card Plays.
  • One Redraw is available but Move is disabled.
  • The Challenge is failed if there are no more cards to play or the turn ends.


  1. Recharge a New Plan. This draws Leave It to Me, a vital card for this Challenge.
  2. Use Heads Up on Iron Man. The Block is inconsequential, but the +2 Heroism is currently the highest earner in a single card.
  3. Use Precision to prevent the next card played from being discarded. Initially, you may think this should be Surgical Strike, but your hand is too small for that to be viable.
  4. Use Leave It to Me, which draws another New Plan and another Blast. Due to Precision, Leave It to Me remains in your hand.
  5. Use Leave It to Me a second time, drawing Heads Up and another Surgical Strike. The two Surgical Strikes in your hand are key, but now the issue is making sure they’re optimally used. It’d be easy to assume that since you don’t have enough Heroism to use both yet, you should use something like New Plan to raise it. However, that lowers your hand count enough where you’ll be just short of destroying the Crystal.
  6. Use a Surgical Strike on the Crystal with the full combo of 8 for a total of 96 damage.
  7. Use Heads Up on Iron Man, again solely for the Heroism. You’ll now realize that the New Plans were a diversion, you never needed to double your Heroism.
  8. Use the other Surgical Strike on the Crystal with the full combo of 6 for a total of 72 damage. The Crystal is now at 15 health, which is perfect. If we used a card on Step 6 to gain Heroism, the subsequent Surgical Strikes would only have chained for 7 and 6 attacks, respectively. That would have left us 12 damage short of destroying the Crystal.
  9. Use a Blast on the Crystal, ignoring the warning that it’s immune to Knockback.
  10. Use another Blast on the Crystal.
  11. Use the final Blast on the Crystal, destroying it. This acquires Hellfire Beam.
  12. Use Hellfire Beam on the newly-spawned Black Crystal to complete the Challenge.

What are Challenges?

Challenges are essentially solo character puzzles. Each character’s Challenge gives you a set hand, Offense stat, and even draw order to complete the mission, so don’t worry about character level or deck composition. The rules are generally the same (no Card Play limit, no Redraws or Moves, etc.), but they’ll all be listed in the sections below.

The first objective in most Challenges is usually to defeat certain enemies or destroy certain objects to add the character’s Legendary ability card to your hand, with the second objective simply an excuse to show the card off. Given the general nature of the first objective, the step-by-step walkthroughs aren’t the only solutions, but do solve the Challenge.

Completing a character’s Challenge gives you 2 rewards:

  • The character’s Midnight Sun (Legendary) Suit
  • The character’s Heroic (Legendary) card

Completed Challenges can be repeated for fun, but no longer award anything upon completion. Challenges only provide you with one copy of a character’s Heroic Legendary card. To obtain upgraded/modded versions of the cards, you must now either craft additional copies at the Forge or get lucky and find one in a Gamma Coil.

Challenge Mission Hints and Walkthroughs

Since you get Hunter’s Challenge first, theirs is at the top of each section of this guide, with the remaining characters in alphabetical order.

Unlocking Challenges

To unlock Challenge Missions, the Armory upgrade must be built in the Forge, which becomes available after completing the research project, “Forged in Hellfire.” The requirements to research it are:

  • The Forge must be at least Level 4.
  • Complete 4 missions with Ghost Rider (both Story and General missions count).

The Armory costs 175 Credits to build, which adds the “Challenges” option to the Forge menu. The Hunter’s Challenge is immediately available. Other than Hulk’s, every other.

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