Marvel’s Midnight Suns – Hunter Child of Darkness Challenge Mission Walkthrough Guide and Hints. You can take a look at our guide for the challenge missions of all other characters except Hunter; Challenge Mission Walkthroughs and Hints.
Hunter Child of Darkness Challenge Mission Guide
Hunter’s Challenge focuses on positioning, specifically keeping track of the resulting position after attacks for both Hunter and his enemies.
- Hint 1: Since none of the cards in this Challenge do damage, you need to find a way to knock an enemy into the Crystal.
- Hint 2: Work backwards. Since you know an enemy must be positioned within knockback range of the Crystal, how do you keep one alive to do so?
Objective: Destroy the Crystal to acquire the Bladestorm ability card.
- There are infinite Card Plays.
- Redraw and Move are disabled.
- The Challenge is failed if there are no more cards to play or the turn ends.
- Use a Charge on the Whisper of Memory that isn’t holding an ability card, knocking it as far to the right as possible (and not into the environment). This is the enemy we’re keeping alive and bouncing around the level. Let’s call him Bob for ease of tracking. 😛
- Use a Charge on the Whisper of Memory that’s holding another Charge, knocking it into the fallen pillars to defeat it. This acquires the held Charge, of which you now have 3 in your hand.
- Use a Charge on Bob, this time knocking him all the way to the left, which still keeps him alive. He’s now in a direct line with the Crystal, but still too far away. Besides, Hunter still needs to reposition again.
- Use a Charge on the Whisper of Memory that holds Whip, knocking it into the fallen pillars to defeat it. This acquires the Whip.
- Use the final Charge on Bob to get him closer to the Crystal without killing him. Obviously, we don’t want to use the Whip as that will discard the Charge in our hand and fail the Challenge.
- Use Whip on Bob and knock him into the Crystal, ending his living (un-living?) pinball misery. This acquires Bladestorm.
- Finally, use Bladestorm on the newly-spawned Black Crystal to complete the Challenge.
What are Challenges?
Challenges are essentially solo character puzzles. Each character’s Challenge gives you a set hand, Offense stat, and even draw order to complete the mission, so don’t worry about character level or deck composition. The rules are generally the same (no Card Play limit, no Redraws or Moves, etc.), but they’ll all be listed in the sections below.
The first objective in most Challenges is usually to defeat certain enemies or destroy certain objects to add the character’s Legendary ability card to your hand, with the second objective simply an excuse to show the card off. Given the general nature of the first objective, the step-by-step walkthroughs aren’t the only solutions, but do solve the Challenge.
Completing a character’s Challenge gives you 2 rewards:
- The character’s Midnight Sun (Legendary) Suit
- The character’s Heroic (Legendary) card
Completed Challenges can be repeated for fun, but no longer award anything upon completion. Challenges only provide you with one copy of a character’s Heroic Legendary card. To obtain upgraded/modded versions of the cards, you must now either craft additional copies at the Forge or get lucky and find one in a Gamma Coil.
Since you get Hunter’s Challenge first, theirs is at the top of each section of this guide, with the remaining characters in alphabetical order.
To unlock Challenge Missions, the Armory upgrade must be built in the Forge, which becomes available after completing the research project, “Forged in Hellfire.” The requirements to research it are:
- The Forge must be at least Level 4.
- Complete 4 missions with Ghost Rider (both Story and General missions count).
The Armory costs 175 Credits to build, which adds the “Challenges” option to the Forge menu. The Hunter’s Challenge is immediately available. Other than Hulk’s, every other character’s Challenge is unlocked once you’ve earned Level 5 Friendship with them.