Marvel’s Midnight Suns Doctor Strange – Strange Memories Challenge Mission Guide

Marvel's Midnight Suns Doctor Strange - Strange Memories Challenge Mission Guide

Marvel’s Midnight Suns – Doctor Strange – Strange Memories Challenge Mission Walkthrough Guide and Hints. You can take a look at our guide for the challenge missions of all other characters except Doctor Strange; Challenge Mission Walkthroughs and Hints.

Doctor Strange – Strange Memories Challenge Mission

Doctor Strange’s Challenge involves his utility cards and the order of operation needed for both card play and defeating enemies. Keep in mind that the Blessing of the Vishanti cards in this Challenge are not upgraded. The damage bonus does not persist through drawing the attacks again. That’s an easy oversight if you’ve been using the upgraded versions a lot in missions.

  • Hint 1: The Whispers’ health totals are a hint as to what order they should be defeated in.
  • Hint 2: You need to maximize both Agamotto’s Gaze cards so they don’t only draw one attack. How does affect your order of play?

Objective: Destroy the Crystal to acquire the Seven Suns of Cinnibus ability card.
Rules:

  • There are infinite Card Plays.
  • Redraw and Move are disabled.
  • The Challenge is failed if there are no more cards to play or the turn ends.
  • TIP: Defeat Whispers of Memory to acquire additional cards!
    (I have no idea why this is included on the Rules screen for only Doctor Strange when it pertains to almost everyone else as well…)

Walkthrough:

  1. Use a Bolt of Balthakk on one of the Whispers of Memory holding a Blessing of the Vishanti. They both have the same health, so either works. This defeats the enemy and acquires the card.
  2. Use the Blessing of the Vishanti to boost the attacks in your hand.
  3. Use another Bolt of Balthakk on one of the Whispers holding an Agamotto’s Gaze. Again, this pair has the same health, so either works. This defeats the enemy and acquires the card.
  4. Use Agamotto’s Gaze to draw the last two copies of Bolt of Balthakk. Remember that the Blessing of the Vishantis here are not upgraded, so they’ll be weaker than the one still remaining in your hand from the start.
  5. Use one of the just drawn (weaker) Bolt of Balthakks on the other Whisper holding an Agamotto’s Gaze. This defeats it and acquires the card.
  6. Use the other weaker Bolt of Balthakk on the other Whisper holding a Blessing of the Vishanti. This defeats it and acquires the card.
  7. Use Agamotto’s Gaze to draw the last two copies of Bolt of Balthakk again.
  8. Use the Blessing of the Vishanti to boost the attacks in your hand.
  9. Use the strongest Bolt of Balthakk on the Incarnation of Memory. This defeats it and acquires Resonance.
  10. Use Resonance to generate an additional 2 copies of Bolt of Balthakk. You should now have 4 copies in your hand that deal 22 damage each.
  11. One by one, use all 4 Bolt of Balthakks on the Crystal. This destroys it and acquires Seven Suns of Cinnibus.
  12. Use Seven Suns of Cinnibus to destroy the newly-spawned Black Crystal and complete the Challenge.

What are Challenges?

Challenges are essentially solo character puzzles. Each character’s Challenge gives you a set hand, Offense stat, and even draw order to complete the mission, so don’t worry about character level or deck composition. The rules are generally the same (no Card Play limit, no Redraws or Moves, etc.), but they’ll all be listed in the sections below.

The first objective in most Challenges is usually to defeat certain enemies or destroy certain objects to add the character’s Legendary ability card to your hand, with the second objective simply an excuse to show the card off. Given the general nature of the first objective, the step-by-step walkthroughs aren’t the only solutions, but do solve the Challenge.

Completing a character’s Challenge gives you 2 rewards:

  • The character’s Midnight Sun (Legendary) Suit
  • The character’s Heroic (Legendary) card

Completed Challenges can be repeated for fun, but no longer award anything upon completion. Challenges only provide you with one copy of a character’s Heroic Legendary card. To obtain upgraded/modded versions of the cards, you must now either craft additional copies at the Forge or get lucky and find one in a Gamma Coil.


Challenge Mission Hints and Walkthroughs

Since you get Hunter’s Challenge first, theirs is at the top of each section of this guide, with the remaining characters in alphabetical order.

Unlocking Challenges

To unlock Challenge Missions, the Armory upgrade must be built in the Forge, which becomes available after completing the research project, “Forged in Hellfire.” The requirements to research it are:

  • The Forge must be at least Level 4.
  • Complete 4 missions with Ghost Rider (both Story and General missions count).

The Armory costs 175 Credits to build, which adds the “Challenges” option to the Forge menu. The Hunter’s Challenge is immediately available. Other than Hulk’s, every other character’s Challenge is unlocked once you’ve earned Level 5 Friendship with them.

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