Forspoken Fix Performance: Reducing Stutters and Dips

Forspoken Fix Performance Reducing Stutters and Dips

Forspoken Fix Performance: Reducing Stutters and Dips.

Be Wary of In Game Settings and the Empty Benchmark

The benchmark is usless as it renders the world with literally 0 models in it aside from a couple dragons in two of the Althia Shots. Dont rely on it.

The In-Game frame limiter, as is the norm for Japanese PC ports, is also terrible.

In Game, Set the Limiter to 120, Screen to Borderless and Vsync to off. We’ll control the framerate through the nvidia control panel

In Nvidia Control Panel (or your equivalent)

Fire up the NVidia control Panel and go to the App settings for Forspoken

  • Set Low Latency to Ultra
  • Set the Framerate cap at 60 (Even if you have a good pc, dont try to go for higher, the eventual drops will be unbearable)
  • Set the energy profile to Maximum Performance

If you can maintain 60 after lowering settings, try capping the game to 50 or 40 using this method and put the in-game cap at 60

It’s very important is that you set your own cap below what the game’s is set at as the game’s framerate limiter is ♥♥♥♥.

Also, remember to update your drivers as this time IT’S ACTUALLY IMPORTANT. Direct Storage and DLSS will NOT WORK unless you are on the Gameready driver for this game or newer.

And installing a new gpu driver resets your nvidia panel settings, so you may have to put them back in.

In-Game Settings tips (still testing)

Variable Shading is good and does not seem to harm the visuals much so the devs are correct in putting it front and centre.

Presets can be changed by switching to Custom after setting them. The varaibles for that preset will remain but now be alterable. To go back to that preset, select it again. To edit it again, custom. So forth.

Be mindful of the memory assignments for textures and models, do not get too close to your memory limit as the memory consumption VARIES constantly. Check the menu by pausing the game at random times during different scenarios and you will see what I mean. If your memory meter is maxed out in an empty mostly static area, it will hit its limit when the game is doing something more taxing.

Standard is not bad quality and attempting to push certain items past it will impact performance more than you would expect. Im still testing which settings are the biggest performance hogs

RT does not introduce that much of a difference in quality (pity, this game coudl really use it) but it is kind of expensive.

Turn off motion blur ffs

High Quality Models and Texture Filtering are two of the most hungry options. Filtering at standard does not look bad

Clouds and Fog should be kept at standard (no high fog anyways). Try setting them at low if you are having performance issues. Also Fog is a bad description considering it concerns pretty much all particle effects.

Remember: It’s very important is that you set your own cap below what the game’s is set at as the game’s framerate limiter is ♥♥♥♥.

Leave a Reply

Your email address will not be published. Required fields are marked *