Chained Echoes: Mikah, The Martial Artist Guide

Chained Echoes Mikah, The Martial Artist Guide

Chained Echoes Mikah, The Martial Artist Guide: Stats & Build Suggestions. Also check; Chained Echoes Character Guide.

Chained Echoes: Mikah, The Martial Artist

In-Depth Character Guide
Mikah is the second optional character you can get; she can only be recruited if you got Tomke beforehand. She is a “combo” oriented character, as her skills enables the damage of other skills, where you need to use one skill to empower another in succession. This can result in some really crazy damage spike consistently.


  • Fits the typical monk archetype: high damage and speed but poor defensive stats.
  • Insanely high damage output potential.
  • Highest ATK.
  • Second highest AGI.
  • Powerful abilties that get empowered as others are used.


  • Very glass cannon, with some of the lowest stats in the game outside of ATK and AGI.
  • Lowest TP.
  • Second lowest DEF, tied with Magnolia.
  • Her combo system makes her gameplay too one dimensional, lacking flexibility.
In-Depth Character Guide


  • Tiger Punch / Rush: her to-go single target combo. Tiger Punch grants the Tiger Combo buff, empowering Tiger Rush. Using an empowered Tiger Rush grants the Full Bloom buff.
  • Falling / Rising Dragon: her to-go area-of-effect combo. Falling Dragon grants the Dragon Combo buff, empowering Rising Dragon. Using an empowered Rising Dragon grants the Full Bloom buff.
  • Final Blossom: very potent area-of-effect attack when used with the Full Bloom buff.
  • Spinning Kick: a stacking single-target attack that reach up to x4.5 damage multiplier when used in succession.
  • Charging Revenge: deals 120% more damage on the next turn (140% when maxed). Similar to Lenne’s Third Eye, with a slightly lower damage bonus but without decreasing DEF and MND.
  • Double Steps: increases the AGI of the entire party by 30% (up to 40% when maxed). The beauty of this ability is that its effects stack with the AGI buff from Monk’s Drunken Master!

Class Abilities

  • Ether Sucker: from Vampire. Useful on all characters, period.
  • HP Sacrifice: from Vampire. A passive skill where you lose 5% of your HP but deal 5% more damage (up to 15% when maxed). Combining this with HP drain means you’ll never be a disadvantage, and the extra +15% damage is juicy.


  • ATK Up: Glenn already hits pretty hard, so further increasing his ATK is a no-brainer.
  • HP Drain: very straightforward. Hit enemy, get HP. The amount seems to scale with damage done, so the harder you hit, the more you heal. Useful on pretty much all characters.
In-Depth Character Guide

Mid Game

By the time you recruit Mikah you’ll have access to tier 2 already. Equip her with Charging Revenge and never look back. Work on getting her combo skills as well investing on her AGI, HP and ATK passives.

As for Class Emblems, either Warrior or Bandit work really good on her.

End Game

Get Double Steps, Spinning Kick and Final Blossom as soon as possible, as well Counter Attack, and dump the rest on her stats.

As for accessories, Bracelet of Power (+20% ATK) or Winged Cape (+15 AGI) works just fine.

General Tips

Setups are everything

Combat in this game, especially in the late-game, is all about setups. Your characters will unlock plenty of buffs and debuffs and it is key to lay those down to empower your team while simultaneously cripple the enemy.

For instance, Sienna alone has four really important buffs she should have active nearly all the time, while Glenn should always make sure the enemy has Break debuffs on, With certain setups you can see some really big numbers (I’ve been able to crit +18k with Lenne during the final boss) so it’s important to have your team cover everything.

Don’t bother with Crystals (until later)

The Crystal system at the blacksmith anvil is a potentially powerful, yet a bit obnoxious system (because of RNG and how the combining functions), way to make your characters REALLY powerful, allowing you stack passives to reinforce their strengths or to circumvent a weakness. For instance, stacking Crit Damage Up crystals on Sienna can make her dish out some really insane damage, while adding debuff crystals (i.e. Poison, Blind) on characters with multi-hit moves can make inflicting those easier.

However, I strongly recommend waiting to tamper with this system until the endgame. It’s not really worth hunting down crystals or farming, and the game is already relatively easy enough that you can clear the vast majority of the content without worrying about crystals.

If you want more details on the Crystal crafting, check Xenocite’s excellent Crystal Guide.

Agility is everything

Agility (AGI) is the single most important attribute in the game, hence why Sienna is so busted since she has the highest in the game. Improving your AGI in any way (passive skills, buffs, crystals) is key to get as many turns as possible before the enemy.

Drunken Master (a skill from the Monk Class Emblem) is an ability you should have learned with one or more characters and equipped at all times, and use it as soon the fight starts. It’s party-wide.

Additionally, crippling your enemy’s AGI with Robb’s Leg Shot (and also Kylian’s Leg Aim) is key in any boss fight to further enable more turns for you and less for the enemy.

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