Against the Storm Foods, Services & Recipes

Against the Storm Foods, Services & Recipes

Against the Storm – Foods, Services & Recipes: A Visual Reference. Every recipe in the game represented graphically for easy reference, along with tables summarising what needs each race has and the buildings that can best meet them.

Food Needs

Foods, Services & Recipes: A Visual Reference

This table cross references the different cooked food each race receives resolve for, with the buildings that can make those foods, and the efficiency (0 stars to 3) at which they do so. Flour is included because it’s a crucial part of the production chain, and clothes as they function in a very similar way.

The minimal combinations at the bottom are the sets of the fewest buildings such you can produce at least 1 of the desired cook foods for each race present (the ones in brackets do so using lower * recipes). The complete combinations are the smallest set of buildings that produce all food types with the highest * recipes.

Generally speaking, pickled food is to be avoided at the start as it has lower star recipes, asked for by few species, and requires the difficult to produce barrels/pots/waterskins. It does, however, give more resolve than the other foods. On the other hand, jerky is often very easy to make in large quantities from multiple different buildings and is liked by everyone but Beavers. As each settlement is different, with different blueprints available and resource nodes found, what is best in practice can vary wildly from these general guidelines.

Food Recipes

A diagram showing which ingredients go into which cooked food recipe (flour is not a cooked food, but is included because it’s vital for two of them).

Foods, Services & Recipes: A Visual Reference

The product of the recipes are the bold, coloured names. To make them, you need one ingredient from each ellipse of the same colour, and all underlined ingredients they contain. Note that Jerky and Flour are both products *and* ingredients in this diagram, so they are both coloured and contained inside other ellipses.

Container means one of pottery/barrels/waterskins while fuel is wood/coal/oil/sea marrow. For the production chain of these, and of the other ingredients in this diagram, look at the end of the guide.

Service Needs

Foods, Services & Recipes: A Visual Reference

This table cross references the different races’ service requirements with the buildings that provide that provide those services.

As any settlement will have (bar some very rare exceptions) 3 different races, it is often useful to know which service building will satisfy the most requirements. The ones listed will, for that combination of races, fulfil 2 requirements of one race and 1 for the remaining two; the best that can be done with a single service building.

Whether it’s actually “the best” depends on how many of each race you have, if you care about the resolve of some more than others, and which goods you can actually supply to it. The bonus impact of fully staffing the building is also not to be ignored. If you plan to build, staff, and supply multiple service buildings, then all bets are off. Take this as a suggestion of which buildings to first consider rather than a cast iron rule of what to build.

Service Recipes

Similarly to the Venn diagrams for food recipes, this shows the ingredients needed for each of the 6 luxuries that provide services with the right building.

Foods, Services & Recipes: A Visual Reference

As before, to make a coloured resource, you need one ingredient from each ellipse of the same colour, and all underlined ingredients they contain. Note that wine is both a luxury, and can be used to make scrolls. Container means pottery/barrels/waterskins, and crystal is short for crystallised dew. For the production chain of these, and of the other ingredients in this diagram, look at the end of the guide.

All recipes

This is a summary of every recipe in the game. It is split up into chunks for clarity, starting with the most basic resources and ending with the most complex one. Each resource appears at most once per section, but can be an ingredient in multiple sections. If it is a product in one chunk, it can appear as an ingredient in the same one and the ones below, but never above.

The different sections are:

  • Raw – Goods that can be made both by recipes and obtained from farms, mines, or camps.
  • Intermediate – Goods that are used as themselves or further down a production chain.
  • Foods – Cooked Food that gives extra resolve (and flour).
  • Luxuries – Goods that can provide a service when used in conjunction with a service building.
  • Utility – Goods that are never ingredients but can be used directly.
Foods, Services & Recipes: A Visual Reference

The bold, coloured words are the products, and to make them you need one ingredient from each ellipse of the same colour, plus all underlined ingredients in those ellipses. A few short hands are used:
Fuel = wood / coal / oil / sea marrow
Marrow = sea marrow
Container = pottery / barrels / waterskins
Ore = copper Ore
Dew = charged dew
Crystal = crystallised dew
Stone can be made from dew in the clay pit, but only with a high-level deed unlocked.

I’ve checked this thoroughly but errors may have crept in, especially during patches. If you spot any, please let me know in the comments below

5th Race?

As a cheeky bonus, using the two tables above, we can hazard a guess at what desires the 5th race might have. Assuming that the developers, in their infinite wisdom, choose not to add any new foods or services, and instead balance out the frequency of those already there, 5th race would want:

(Housing + Specific Race Housing +) Skewers + Pie + Pickles + Coats + Cleanliness + Luxury

making them a food-heavy and service-light race like the humans. Additionally, their race specific house would either be pure brick, or planks + fabric.

What might this race be? What job would it have perks for? Hard to say. Anything from Catmen who like to keep their fur clean and luxurious, to giant Beewomen who keep their wings dry beneath their coats could very well fit the aesthetic of the game.

Feel free to add your guesses in the comments below!

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